I know this is a bit of a sore spot, but I’m glad I wrote about it. I know the business of publishing has changed and I’m sure that this is a part of it, but it’s still part of the process and I believe it is the right thing to do.
Publishers are in the business of making money. Publishers who are not in the business of making money (e.g. the publishers who are owned by a single company making money off of selling software) are in the business of making money off of making money. This is a great argument for the fact that publishers, in order to make money, must be independent of the business of making money.
In theory, the publishers should be the ones to make the business of making money, but in our experience we have found that this doesn’t happen. The publishers instead are involved with the business of making money and that’s where the problems lie.
The problem is when you are the source of the revenue or the business of making money. Or you’re the business of selling software and creating money.
Of course, we are not the only ones experiencing this problem. At our company, we have noticed that the business of selling software is also a source of revenue for publishers. We know that this is because of the massive piracy of our games. Most of these games make money, so the publishers are happy to get out of the business of making money. But a lot of the time, the publishers are a small minority of the game publishers.
I know this is really bad for the game industry. It’s a sad fact that the only people who make the money from this are the publishers. In the short term, the publishers get the money from sales, but in the long run, they lose their money because their games are pirated.
This is why the industry needs a change. We need more players, but they need to have a way to get that money to help fund new products and services. I think this is where the “publisher” side of the industry is going. Because they are the ones with access to the funding, they need to make a decision to either support the current business model, or create a business that doesn’t depend on the current model.
I think that the publisher’s model is the best one currently, and its not clear to me if it will survive.
I think that the best example to use for the current business model is the video game industry. At its core, video games are a business, and video game publishers do rely heavily on revenue from the current business model. They can’t just go away and not make any money. They need to figure out a way to make money other than through the current business model, and they are currently doing that.
It’s not exactly clear if the publishers model will survive, but I suspect it will, and it certainly won’t survive the current business model.